192 lines
		
	
	
		
			5.1 KiB
		
	
	
	
		
			C
		
	
	
	
			
		
		
	
	
			192 lines
		
	
	
		
			5.1 KiB
		
	
	
	
		
			C
		
	
	
	
/* ----------------------------------------------------------------------
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 * Project:      CMSIS DSP Library
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 * Title:        arm_shift_q31.c
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 * Description:  Shifts the elements of a Q31 vector by a specified number of bits
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 *
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 * $Date:        27. January 2017
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 * $Revision:    V.1.5.1
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 *
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 * Target Processor: Cortex-M cores
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 * -------------------------------------------------------------------- */
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/*
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 * Copyright (C) 2010-2017 ARM Limited or its affiliates. All rights reserved.
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 *
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 * SPDX-License-Identifier: Apache-2.0
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 *
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 * Licensed under the Apache License, Version 2.0 (the License); you may
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 * not use this file except in compliance with the License.
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 * You may obtain a copy of the License at
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 *
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 * www.apache.org/licenses/LICENSE-2.0
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 *
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 * Unless required by applicable law or agreed to in writing, software
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 * distributed under the License is distributed on an AS IS BASIS, WITHOUT
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 * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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 * See the License for the specific language governing permissions and
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 * limitations under the License.
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 */
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#include "arm_math.h"
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/**
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 * @ingroup groupMath
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 */
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/**
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 * @defgroup shift Vector Shift
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 *
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 * Shifts the elements of a fixed-point vector by a specified number of bits.
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 * There are separate functions for Q7, Q15, and Q31 data types.
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 * The underlying algorithm used is:
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 *
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 * <pre>
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 *     pDst[n] = pSrc[n] << shift,   0 <= n < blockSize.
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 * </pre>
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 *
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 * If <code>shift</code> is positive then the elements of the vector are shifted to the left.
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 * If <code>shift</code> is negative then the elements of the vector are shifted to the right.
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 *
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 * The functions support in-place computation allowing the source and destination
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 * pointers to reference the same memory buffer.
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 */
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/**
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 * @addtogroup shift
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 * @{
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 */
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/**
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 * @brief  Shifts the elements of a Q31 vector a specified number of bits.
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 * @param[in]  *pSrc points to the input vector
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 * @param[in]  shiftBits number of bits to shift.  A positive value shifts left; a negative value shifts right.
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 * @param[out]  *pDst points to the output vector
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 * @param[in]  blockSize number of samples in the vector
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 * @return none.
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 *
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 *
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 * <b>Scaling and Overflow Behavior:</b>
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 * \par
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 * The function uses saturating arithmetic.
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 * Results outside of the allowable Q31 range [0x80000000 0x7FFFFFFF] will be saturated.
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 */
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void arm_shift_q31(
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  q31_t * pSrc,
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  int8_t shiftBits,
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  q31_t * pDst,
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  uint32_t blockSize)
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{
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  uint32_t blkCnt;                               /* loop counter */
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  uint8_t sign = (shiftBits & 0x80);             /* Sign of shiftBits */
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#if defined (ARM_MATH_DSP)
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  q31_t in1, in2, in3, in4;                      /* Temporary input variables */
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  q31_t out1, out2, out3, out4;                  /* Temporary output variables */
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  /*loop Unrolling */
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  blkCnt = blockSize >> 2U;
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  if (sign == 0U)
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  {
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    /* First part of the processing with loop unrolling.  Compute 4 outputs at a time.
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     ** a second loop below computes the remaining 1 to 3 samples. */
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    while (blkCnt > 0U)
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    {
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      /* C = A  << shiftBits */
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      /* Shift the input and then store the results in the destination buffer. */
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      in1 = *pSrc;
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      in2 = *(pSrc + 1);
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      out1 = in1 << shiftBits;
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      in3 = *(pSrc + 2);
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      out2 = in2 << shiftBits;
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      in4 = *(pSrc + 3);
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      if (in1 != (out1 >> shiftBits))
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        out1 = 0x7FFFFFFF ^ (in1 >> 31);
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      if (in2 != (out2 >> shiftBits))
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        out2 = 0x7FFFFFFF ^ (in2 >> 31);
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      *pDst = out1;
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      out3 = in3 << shiftBits;
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      *(pDst + 1) = out2;
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      out4 = in4 << shiftBits;
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      if (in3 != (out3 >> shiftBits))
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        out3 = 0x7FFFFFFF ^ (in3 >> 31);
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      if (in4 != (out4 >> shiftBits))
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        out4 = 0x7FFFFFFF ^ (in4 >> 31);
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      *(pDst + 2) = out3;
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      *(pDst + 3) = out4;
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      /* Update destination pointer to process next sampels */
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      pSrc += 4U;
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      pDst += 4U;
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      /* Decrement the loop counter */
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      blkCnt--;
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    }
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  }
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  else
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  {
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    /* First part of the processing with loop unrolling.  Compute 4 outputs at a time.
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     ** a second loop below computes the remaining 1 to 3 samples. */
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    while (blkCnt > 0U)
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    {
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      /* C = A >>  shiftBits */
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      /* Shift the input and then store the results in the destination buffer. */
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      in1 = *pSrc;
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      in2 = *(pSrc + 1);
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      in3 = *(pSrc + 2);
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      in4 = *(pSrc + 3);
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      *pDst = (in1 >> -shiftBits);
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      *(pDst + 1) = (in2 >> -shiftBits);
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      *(pDst + 2) = (in3 >> -shiftBits);
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      *(pDst + 3) = (in4 >> -shiftBits);
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      pSrc += 4U;
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      pDst += 4U;
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      blkCnt--;
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    }
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  }
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  /* If the blockSize is not a multiple of 4, compute any remaining output samples here.
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   ** No loop unrolling is used. */
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  blkCnt = blockSize % 0x4U;
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#else
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  /* Run the below code for Cortex-M0 */
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  /* Initialize blkCnt with number of samples */
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  blkCnt = blockSize;
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#endif /* #if defined (ARM_MATH_DSP) */
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  while (blkCnt > 0U)
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  {
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    /* C = A (>> or <<) shiftBits */
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    /* Shift the input and then store the result in the destination buffer. */
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    *pDst++ = (sign == 0U) ? clip_q63_to_q31((q63_t) * pSrc++ << shiftBits) :
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      (*pSrc++ >> -shiftBits);
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    /* Decrement the loop counter */
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    blkCnt--;
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  }
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}
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/**
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 * @} end of shift group
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 */
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